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Curricular Unit Robotics Primer Workbook (expand) http://roboticsprimer.sourceforge.net/workbook/Main_Page
Welcome to The Robotics Primer Workbook. The Workbook is a stand-alone resource as well as a companion for "The Robotics Primer" by Maja J Mataric, published by MIT Press in June 2007. This workbook is designed as a general introduction to robotic programming. You will find a wide range of exercises in the sections below, from simple sensing to group robotics and robot learning. Platform: iRobot Create Contributed by: Danielle LEGO Education Website (expand) http://www.lego.com/eng/education/mindstorms/default.asp
Robotics is a popular and effective way for teachers to cover important areas of their Science, Technology, Engineering, and Math curricula. The LEGO MINDSTORMS Education series are tailor-made for classroom and after-school activity use. They include construction sets, programming tools, and curriculum relevant activity packs. Platform: LEGO Contributed by: Danielle LEGO Engineering (expand) http://www.legoengineering.com/
LEGOEngineering.com is dedicated to providing educators with resources for teaching through engineering with LEGO materials. Platform: LEGO Contributed by: Cara Carnegie Mellon University Robotics Academy (expand) http://www.education.rec.ri.cmu.edu/roboticscurriculum/index.html
The Robotics Academy is committed to using the motivational effects of robotics to excite students about science and technology. We are an educational outreach of Carnegie Mellon University, and part of the university's world-renowned Robotics Institute. The Robotics Academy offers robotics curricula at the middle school, high school, and college levels based on LEGO and VEX platforms. Platform: LEGO, VEX Contributed by: Cara ASU Mars Robotics Lesson (expand) http://marsed.asu.edu/resources
Learn about Newton's Laws, technology, and, of course, robotics in this fun series of activities. Students will learn what it takes to design and build a robotic mission to the Red Planet. Activities can be completed individually or as an integrated robotics unit. The activities are aligned with the National Science Education Standards. Platform: None needed Contributed by: Cara Teaching Science Through LEGO Engineering (expand) http://www.legoengineering.com/index.php?option=com_content&view=article&id=92&Itemid=144
The following four curricula are designed to introduce students to various science concepts through design-based LEGO projects. The first several lessons of each unit engage students in scientific explorations sometimes using the LEGO toolset as a resource. The students are then charged with an open-ended design challenge where they use the science they learned alongside the engineering design process to design and build LEGO creations that meet criteria that the students can observe and test. Platform: LEGO Contributed by: Cara Razor Robotics (expand) http://www.razorrobotics.com/
Razor Robotics is dedicated to robot education and offers a wide variety of resources to help everyone, from the newest to the most experienced student roboticists. Contributed by: bigglesuk1 Educator Training TechStart Education Foundation (expand) http://techstart.org/
TechStart Education Foundation offers K-12 teacher technology training on topics including robotics, Flash and web design, and game creation. Contributed by: Danielle The STOMP Network (expand) http://www.stompnetwork.org/
Welcome to the STOMP Network. This site is designed to be an online resource to unite university-based Science, Technology, Engineering, & Math (STEM) outreach programs across the country and throughout the world. This effort is driven by the Student Teacher Outreach Mentorship Program (STOMP), originating at the Tufts University Center for Engineering Educational Outreach. It is the intention of this site to build a community of STEM outreach programs similar in nature to the STOMP model. This site serves to provide resources, activities, research, and experiences from STEM outreach programs, that can be shared to help strengthen current programs and disseminate STOMP models. Platform: LEGO Contributed by: Cara Hands-On Activity Roboworld (expand) http://www.visitroboworld.com/visitroboworld/lessonplans.aspx
Includes activities for grades K-3, 4-6, 7-9, and 10-12. Most activities use readily accessible materials or are entirely computer-based. Platform: Not required Contributed by: Danielle Figure This! (expand) http://www.figurethis.org/index.html
Figure This! Mathematical challenges for families provide interesting math challenges that middle-school students can do at home with their families. Funding for the project was provided by the National Science Foundation (NSF) and the U.S. Department of Education. Contributed by: Cara PBS ZOOM Activities for Kids (expand) http://pbskids.org/zoom/activities/sci/
ZOOMsci features a variety of hands-on science activities from the PBS Kids show ZOOM. Many of these were submitted by kids! Contributed by: Cara Math Stars Newsletters (expand) http://community.learnnc.org/dpi/math/archives/2005/06/math_stars_news.php
The purpose of Math Stars is to challenge students beyond the classroom setting. Good problems can inspire curiosity about number relationships and geometric properties. It is hoped that in accepting the challenge of mathematical problem solving, students, their parents, and their teachers will be led to explore new mathematical horizons. Math Stars are in sets for Grades 1-8 and include commentaries for teachers. All Math Stars Newsletters are ready for classroom use and available for downloading as PDF files. Contributed by: Cara Hey, Kids! Test Your Engineering Skills (expand) http://www.new-sng.com/experiments.cfm
This site offers a variety of engineering projects to do at home. The site is sponsored by YES Mag: Canada’s Science Magazine for Kids. Contributed by: Cara Bristlebot (expand) http://www.evilmadscientist.com/article.php?story=bristlebot
This page from Evil Mad Scientist Laboratories shows how to make a Bristlebot, a tiny robot that is controlled by a single, vibrating motor. Younger kids may need an adult’s help to complete the project. Contributed by: Cara Introduction to Engineering with Paper Airplanes (expand) http://spark.irobot.com/index.php/educational_resources/story_detail/sp4rl/v/materials_intro_to_engineering_with_paper_airplanes
Steven Oakland, an instructor at the PATH public high school in Boston, has created this classroom activity to introduce the engineering process using paper airplanes. Contributed by: Cara iRobot WebQuest (expand) http://spark.irobot.com/index.php/educational_resources/story_detail/elementary_school/stories/materials_irobot_webquest
This WebQuest was designed by iRobot to help students learn what a robot is and what the basic requirements of a robot are. Contributed by: Cara Robo Info (expand) http://www.iguana-robotics.com/publications/roboinfo.pdf
Fun Facts on Robots. Also includes exciting activities! Contributed by: Cara Index/Links NASA Resources for Educators (expand) http://www.nasa.gov/audience/foreducators/index.html
The site includes NASA's Education Materials Finder, to help teachers locate resources that can be used in the classroom. Users may search by keywords, grade level, product type and subject. With hundreds of publications and Web sites indexed, the finder is the best way to locate NASA educational resources. Contributed by: Danielle Engineering Pathway (expand) http://www.engineeringpathway.com/ep/index.jhtml
Engineering Pathway provides a digital library of engineering teaching resources to the K-12 Education and Higher Education communities. Engineering Pathway also provides education-level specific information about preparing courses, developing engineering curricula, and national standards and accreditation programs. Contributed by: Danielle National Center for Women & Information Technology Digital Library (expand) http://www.ncwit.org/resources.library.html
NCWIT is the National Center for Women & Information Technology. They are a coalition of more than 170 prominent corporations, academic institutions, government agencies, and non-profits working to increase women's participation in information technology (IT). NCWIT has partnered with the University of California at Berkeley and the Engineering Pathway to build a comprehensive and diverse digital library of rich media, articles, research papers, curricula, and partner organizations on the topics of science, technology, engineering, mathematics, computing and gender. Contributed by: Danielle Science Buddies (expand) http://www.sciencebuddies.org/
Hands-on scientific investigations are acknowledged to be the best way to teach science literacy. Science Buddies supports these activities by providing free science fair project ideas, answers, and tools to teachers, parents, and students from all walks of life. Our objective is to save our users time while guiding them to a successful outcome. The Kenneth Lafferty Hess Family Charitable Foundation is a 501(c)(3) tax-exempt, non-profit public charity founded in 1995. In 2001, the Foundation began its sole operating program: Science Buddies. Science Buddies is located in the San Francisco Bay Area, but serves millions of students from all over the United States and the world. Contributed by: Cara Lesson Plan Learning Roomba (expand) http://gicl.cs.drexel.edu/wiki/LearningRoomba
Learning Roomba is a collection of free tools and materials to support an educational curriculum focused on robotics. The tools are designed around the iRobot Roomba, a low-cost robotics platform that is great for educational projects. Learning Roomba is geared toward pre-college students with an emphasis on grades 6 - 9. The materials provided are (1) a software toolkit to enable using the iRobot Roomba as an educational platform, (2) a Teacher's introductory guide, (3) a series of five modules each consisting of a Teacher's guide, Student's guide, Presentation Slides in Microsoft PowerPoint format, and Presentation Slides in PDF format, and (4) other related resources developed in conjunction with this work. The Teacher's introductory guide explains how to use the Modules. The contact for this work is Drew Housten (dth29@drexel.edu or dhousten@gmail.com). This was developed out of his master's thesis work at Drexel University during 2008. Comments are more than welcome as this is intended to be a continuous work in progress. In addition, if you create more modules expanding the concepts or topics, they can be posted here. Platform: iRobot Create Contributed by: Danielle Robotics Educator 2.5 Curriculum Guide (expand) http://www.education.rec.ri.cmu.edu/roboticscurriculum/curriculum/curriculum_2.5.pdf
Today, one discovery leads to another. Each new discovery is shared with a network of innovators across the world, which in turn leads to other discoveries; information grows exponentially. There have been studies that suggest that the total knowledge of humankind doubles every four years. This growth of information has led to changes in the way that teachers teach, as well as the organizers they must select to prepare children to be contributors in the modern world. Robotics, as an organizer of content, offers educators a unit of study that implicitly demonstrates the application of math, science, and technology as well as introduces children to technological literacy as they develop the following work related competencies: project and time management, resource allocation, information accessing, systems understanding, team work, and problem solving. Robotics allows teachers to introduce academic concepts in contexts that make sense to children. Children begin to understand the digital world that they grow up in. This curriculum guide is designed to use the LEGO® Challenge Set, the Robotics Educator, the ROBOLABTM video trainer, and the Robotics Educator companion workbook. The Robotics Academy continues to develop additional resources which can be found at the academy website at www.education.rec.ri.cmu.edu . This set of instructional units focuses on: Platform: LEGO Contributed by: Cara Outreach Program Institute for Computing Education (expand) http://coweb.cc.gatech.edu/ice-gt
ICE is the Institute for Computing Education. ICE is a partnership between the Georgia Department of Education and the College of Computing at Georgia Tech. This partnership was announced in June 2004 by Kathy Cox, Georgia's State Superintendent of Schools, and Dean Richard DeMillo of the College of Computing at Georgia Tech. ICE has provided links for teachers to materials and information relating to computer science, robotics, programming, and other related topics at http://coweb.cc.gatech.edu/ice-gt/163. Contributed by: Danielle Tufts STOMP (expand) http://www.stompnetwork.org/
The Tufts University STOMP program was the first of many STOMP sites in existence today. As the flagship, Tufts STOMP has offered programs to both its main campus in Medford/Somerville, MA and its Boston Campus for over 10 years. The program at Tufts has always been a paid $10/hr job for both undergraduate and graduate students to participate in up to 8-10 hrs/week. Each semester the program averages about 35 fellows of all ages from a variety of disciplines ranging from engineering to child development. The main goal for Tufts is to partner pairs of fellows with K-12 teachers in the greater Boston area to create an engineering curriculum that reaches across all disciplines, peaks the students' interests in engineering, and improves the students' problem-solving skills. The engineering curriculum also specifically meets the standards required by the Science, Technology, and Engineering component of the Massachusetts Frameworks. Platform: LEGO Contributed by: Cara WizKidz Science and Technology Centers (expand) http://www.wizkidztech.org/
WizKidz Science and Technology Centers, Inc. is a Georgia 501(c)(3)Non-Profit organization that offers after school and summer academic enrichment program for elementary and middle school students and give high school students a pre-college learning structure that outline concepts that are important in the understanding of science, technology, engineering and math. The multi-component initiative addresses the unique needs of youth to help them achieve success and provide a constructive outlet. Contributed by: Cara Software Tool / Environment PREOP (expand) http://cs.ua.edu/PREOP/
PREOP (Providing Robotic Experiences Through Object-Based Programming; formally called MARE) combines both syntax free programming with robotics to provide students with a relevant learning experience that thoughtfully transitions students to traditional languages. PREOP affects both retention and skill acquisition by exploiting linkages between confidence, competence and relevance. PREOP utilizes the Alice programming environment to control an iRobot Create through a BAM (Bluetooth Adapter Module). The PREOP website includes both the necessary software downloads as well as instructional materials. Platform: iRobot Create Contributed by: Danielle SAM Animation Home Page (expand) http://www.samanimation.com/
SAM Animation is software designed to give students the power of making stop-action movies to share their ideas and understanding. The software is easy to use and provides a unique experience for students to explore challenging problems in any subject through creating animations. The SAM Animation software is in development and thus feedback, discussion, and ideas are welcome. The site includes links to forums and a wiki on which educators can share SAM-based activities and movies made using SAM. Contributed by: Cara |


